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When i explore Second life around i find galleryś with digital art everywhere. Photography made in SL. Sculptures made for SL. All kind of digital art. It is a explosion of this so before limited art form. And many pieces are very good , too.
I wonder if the art world outside of SL have any idea of what is going on?
My work is mostly experimental. I always want to know what happens if you put this thing on this one. Will there be some great art then?
I have worked forever trying to find what art is all about and new media and computers are one of my greatest friends.
The creation process is the same if you paint or use digital media. My work spans a lot of areas. Sometimes maybe they are to many. After art school i started out as a painter but i quickly got in to computers and the Internet. I still like to work with digital media. Exploring virtual worlds and create art for the web and games.
I do a lot of graphic design for digital media in gaming and virtual worlds. And i love the digital camera. I do not have to work in a smelly darkroom anymore if i do not want to. I do many purely digital pictures in software and as a photographer in Second life. And i also have a gallery there where i can show of my work.
The road is open.
The work continues.
Just screens and then i wanted to test what is possible with different connection hardware.
Started the work on the cockpit for flight simulator. I want to build a general simulator so i can fly many diiferent planes. I am not building a cockpit for one special plane. But the mesurments are from Airbus. But i had to adjust to the room that is very small. But i have started the build.
We have 8 guests and no members online
Come and see my texture exhibition in Second life
More info: Nilsart gallery
I visited the OS grid celebration of its 7th birthday. I looked thru all the builds, including my own. And I found that there are many talented builders and creators out there in hyper grid land. But the viewer graphics really needs some work. You can still do nice builds but there are a need for optimization and better building tools. Shuffling prims in Blender is not half the fun as building on a actual grid. And you cant do it together with friends. I need to be online to run a virtual company not sitting alone in my studio. I am waiting for my Oculus Rift and as I understand you need very high frame update to not get motion sickness. And the viewers only gets me a fraction of that even on my monster of a workstation. So maybe Linden lab is right when they try to create a new world. By the way I think the should keep the name Second life and call the world of today Second life classic. I think some easy stuff like changing the way ground looks with better opportunity for blending graphics and maybe some nice 3D grass would really do the thing. Today it looks like something from my Commodore 64. Plant life and the weather systems needs changing. Do something about the physics. And … and…
The new build for the OSgrid celebration. Many people looking for a new hype in virtual worlds. The upcoming Oculus and the High Fidelity world. I do not believe it will be another hype with a lot of media coverage. Virtual worlds are mainstream today. We are a lot of avatars using VW today and I suppose with all the different game worlds there are a lot of us. Nothing is new anymore. I use different worlds everyday. When I want to do some questing I go to Guild wars 2, if I want to drive fast cars with out killing myself I have Test drive unlimited 2, for art and socializing there is Second life and for building I go to my own devgrid or the OSgrid with Opensim.Today I use VATSIM and Flight simulator a lot. It is a thriving virtual community and a good example on how virtual worlds can build on a common interest. Flight simulator was not made as a virtual world software at all. It is a simulator/game but a lot of clever people did not want it to stop there. So by adding software and networking to a otherwise closed game program they succeeded in creating a new world with pilots and controllers flying thousands of flights everyday. Creating YouTube movies and pictures for all aspects of virtual flying. And a education system for everybody that wants to join in. It was not made as a virtual world software but ended up as one anyway. There is a strong force here. I think people want to create and work together. It is a basic human instinct to create new community's. So virtual worlds is here to stay.A new hype is not needed. Virtual worlds will expand without it anyway.
Want to feel more there. Checking out your fav virtual world from a more real position. Got this tip a while ago and it really makes a difference. Changes made in debug settings. Be careful do not play around with everything in here it is a advance menu. X Y Z CameraOffsetRearView: –1.800 -0.100 -0.450 FocusOffsetRearView: 0.900 -0.700 0.700 _________________________________________________ CameraOffsetScale: 0.600 Much more “real” and now I have to rebuild the scale of all buildings so they work with the new life like camera positions. Something to do while I am waiting for my Oculus.